Thibaut Platet
The Undead Clock title screen: the title above zombie silhouettes advancing through the fog.

At a glance

Dates
–
Context
survival mini-game · solo project · ENSIM
Technologies
  • Unreal Engine 5
  • Blueprints

Overview

Survival mini-game in Unreal Engine 5, built entirely in Blueprints.

Problem

Escape from an industrial complex overrun by zombies, with limited time and limited health.

Role

Solo project.

The game

You wake up in an industrial complex, surrounded by zombies. A weapon to pick up, waves that get fiercer and fiercer to hold off, and a single goal: get out of the factory before time or health runs out.

Clues are hidden around the level: they give the code of the final door.

How it was built, and the result

A solo project in Unreal Engine 5, built entirely in Blueprints.

  • A wave system, and doors tied to those waves.
  • A countdown, health points and two pick-ups.
  • An interactive keypad, on which a code is really typed.
  • A main menu.

Result: a playable game, shown on video, with nine waves to hold off, five doors to get through and a final puzzle.

Specification

RuleImplementation
SurviveWaves of zombies that get fiercer and fiercer; a weapon to pick up at the start.
ConstraintsLimited time and limited health.
Pick-upsHealth: +10 HP. Time: +15 seconds.
ProgressDoors open according to the waves held off (see below).
EscapeA code, pieced together from hidden clues, is typed on an interactive keypad to open the final door.

Progression

  1. Wave 2: door 1
  2. Wave 4: door 2
  3. Wave 6: door 3
  4. Wave 8: door 4
  5. Wave 9: final door with the code
Open wall keypad: a green display reading “59” above a twelve-key pad.
The keypad of the final door: the code found thanks to the clues is typed on it.
A blue alarm clock and a red potion on the ground.
The two pick-ups: time (+15 s) and health (+10 HP).