At a glance
- Dates
- –
- Context
- Technologies
Overview
Survival mini-game in Unreal Engine 5, built entirely in Blueprints.
Problem
Escape from an industrial complex overrun by zombies, with limited time and limited health.
Role
Solo project.
The game
You wake up in an industrial complex, surrounded by zombies. A weapon to pick up, waves that get fiercer and fiercer to hold off, and a single goal: get out of the factory before time or health runs out.
Clues are hidden around the level: they give the code of the final door.
How it was built, and the result
A solo project in Unreal Engine 5, built entirely in Blueprints.
- A wave system, and doors tied to those waves.
- A countdown, health points and two pick-ups.
- An interactive keypad, on which a code is really typed.
- A main menu.
Result: a playable game, shown on video, with nine waves to hold off, five doors to get through and a final puzzle.
Specification
| Rule | Implementation |
|---|---|
| Survive | Waves of zombies that get fiercer and fiercer; a weapon to pick up at the start. |
| Constraints | Limited time and limited health. |
| Pick-ups | Health: +10 HP. Time: +15 seconds. |
| Progress | Doors open according to the waves held off (see below). |
| Escape | A code, pieced together from hidden clues, is typed on an interactive keypad to open the final door. |
Progression
- Wave 2: door 1
- Wave 4: door 2
- Wave 6: door 3
- Wave 8: door 4
- Wave 9: final door with the code